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Seamlessly pass bug reports back to the QA and Development to resolve issues before you go live.
Learn how to grow a hypercasual game and keep it growing over time.
Learn how psychology has been used in game design and how you can use it to improve your game.
Should you self-publish or work with a publisher? Mel Montaño walks you through your options.
Mike takes you through some practical hands-on tips and tricks you can steal to help ignite growth in your game.
Antanina Livingston unravels the mysteries of liveops and demonstrates exactly what good liveops should look like.
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